C#
Game Designer & Level Designer

Aswin Ram

“Game Designer & Level Designer specializing in spatial gating, tense objective loops, and atmospheric environmental storytelling across PC and WebGL interactive experiences.”

Gameplay Systems Design
3D Level Design & Greyboxing (Unity 6 / Metrics)
Player Pacing & Spatial Gating
C# Prototyping & AI State Machines
View Resume↗
SELECTED WORK

Projects

Games, experiments, and interactive experiences.

LOOM artwork
FLAGSHIP // LEVEL & GAMEPLAY DESIGNSolo Game Designer & Unity C# Developer

LOOM

A PSX-style survival horror game in Unity built around micro-scale vertical level design, objective-denial predator AI, and countdown tension. Shipped for 'One Month - One Game #1'.

THE FIFTH artwork
LEVEL DESIGN & SYSTEMS CASE STUDYSolo Developer • Level & Systems Designer

THE FIFTH

First-person psychological horror investigation set in Tamil Nadu (2009). Features spatial gating, diegetic evidence systems, and non-linear level navigation.

Sky & Stone artwork
TECHNICAL PROTOTYPE // EXPERIMENTALGraphics & WebGL Programmer

Sky & Stone

Three.js Voxel Generation & WebGL Chunk Streaming Engine Prototype

A technical programming experiment in Three.js and WebGL featuring procedural 3D voxel generation, real-time chunk streaming, and custom block physics in the browser.

TECHNICAL ARSENAL

Core Expertise

A curated set of programming languages, game engines, and design frameworks I utilize to craft game mechanics, platforming puzzles, and level environments.

Game Development Workstation Setup
WORKSTATION

Programming Languages

C#
C++
Java
Python

Engines & Tools

Unity 6
Three.js
Git & GitHub

Game Design & Systems

Level Design
Player Mechanics
Game Systems Design
Puzzle Design
Environmental Storytelling
About Me
Aswin Ram

Designing gameplay systems, meaningful levels, and immersive worlds.

I'm a Game Designer and Level Designer focused on creating engaging, tense, and atmospheric gameplay experiences across PC and WebGL.

I specialize in gameplay systems design, 3D level blockouts, spatial pacing, puzzle architecture, and environmental storytelling. With a solid foundation in Unity and C#, I prototype responsive mechanics and systemic AI behaviors.

I enjoy transforming conceptual ideas into polished playable experiences — from whitebox spatial metrics and AI patrol routing to interactive environments that reward curiosity and strategic exploration.

Get In Touch

Let's build memorable game experiences together.

Whether you're looking for a level designer to build immersive environments or a game designer to craft engaging gameplay systems, I'm always excited to connect.

aswinramks77@gmail.com