Aswin Ram
“Game Designer & Level Designer specializing in spatial gating, tense objective loops, and atmospheric environmental storytelling across PC and WebGL interactive experiences.”
Projects
Games, experiments, and interactive experiences.

LOOM
A PSX-style survival horror game in Unity built around micro-scale vertical level design, objective-denial predator AI, and countdown tension. Shipped for 'One Month - One Game #1'.

THE FIFTH
First-person psychological horror investigation set in Tamil Nadu (2009). Features spatial gating, diegetic evidence systems, and non-linear level navigation.

Sky & Stone
Three.js Voxel Generation & WebGL Chunk Streaming Engine Prototype
A technical programming experiment in Three.js and WebGL featuring procedural 3D voxel generation, real-time chunk streaming, and custom block physics in the browser.
Core Expertise
A curated set of programming languages, game engines, and design frameworks I utilize to craft game mechanics, platforming puzzles, and level environments.

Programming Languages
Engines & Tools
Game Design & Systems

Designing gameplay systems, meaningful levels, and immersive worlds.
I'm a Game Designer and Level Designer focused on creating engaging, tense, and atmospheric gameplay experiences across PC and WebGL.
I specialize in gameplay systems design, 3D level blockouts, spatial pacing, puzzle architecture, and environmental storytelling. With a solid foundation in Unity and C#, I prototype responsive mechanics and systemic AI behaviors.
I enjoy transforming conceptual ideas into polished playable experiences — from whitebox spatial metrics and AI patrol routing to interactive environments that reward curiosity and strategic exploration.
Let's build memorable game experiences together.
Whether you're looking for a level designer to build immersive environments or a game designer to craft engaging gameplay systems, I'm always excited to connect.